

- #Json compare newtonsoft how to#
- #Json compare newtonsoft mac os x#
- #Json compare newtonsoft update#
- #Json compare newtonsoft portable#
- #Json compare newtonsoft code#
We will use the parameterless version of the constructor, but take in consideration that there is other constructor signature that receives an Options object, so we can fine tune some of the diff behavior. no support for Dictionary), then it’s probably the highest performance option of all the publicly-available libraries. Convert any JSON object to C classes online. This object will expose to us the method we need to compute the diff between two JSONs. This means that there was a 32 (about 1. If you can live with the restrictions imposed by JsonUtility (e.g. On average, the API completed the JSON serialization process in about 68 of the time that it took the Newtonsoft.Json API to serialize the same data. Build the JSONCompare project in Visual Studio. Change - Change InvalidCastException to JsonSerializationException on mismatched JToken. Search for NewtonSoft.json -> select your Project -> Install. Change - JsonReader and JsonSerializer MaxDepth defaults to 64.
#Json compare newtonsoft portable#
Change - Remove portable assemblies from NuGet package. Unity’s JsonUtility is still fastest and creates the least garbage with LitJSON and Json.NET coming in second place and FullSerializer being far behind those. New feature - Add JsonSelectSettings with configuration for a regex timeout. JObject xpctJSON JObject. Their speed, output size, and garbage creation are all very much the same as before. Id like to get a list of the JSON parts that dont match when doing a comparison using Newtonsoft. So it turns out that not much has changed with JSON libraries since Unity 5.4 debuted. Regardless, it still creates way more garbage than any of the other libraries. Unfortunately, it now does worse at deserialization by using 36.7 KB instead of 34 KB. C decimal value serialized to JSON and de-serialized back to decimal gives a number with different precision. FullSerializer does better at serialization now as it uses only 4.2 KB instead of the previous 4.4 KB. Deep compares 2 objects or jtokens/jarrays/jobjects and returns the the result of the comparrison per element/property. Unity, LitJSON, and Json.NET are all exactly the same as before. Unity only shows garbage in KB with one decimal place of precision, so some of these numbers are approximated by converting to bytes. I’ll omit the detailed output size data since it’s the same as before: all of the libraries output the same, minimal JSON. The performance order of the libraries hasn’t changed and that’s the most important part. Unity seems a bit quicker, but it’s possibly just noise in the testing. Little has changed since the last releases of Unity and FullSerializer.

#Json compare newtonsoft mac os x#
#Json compare newtonsoft code#
If you want to try out the test yourself, simply paste the above code into a TestScript.cs file in your Unity project’s Assets directory and attach it to the main camera game object in a new, empty project. Using System using using System.Text using UnityEngine using UnityEngine.Profiling using LitJson using Newtonsoft.Json using FullSerializer public class SaveGame If the profiler is running, the garbage tests run. LitJSON and Json.NET remain unchanged at versions 0.9.0 and 9.0.1 respectively.Īll the JSON libraries are put to the same test, which is a combination of the benchmarks and garbage creation tests from the previous two articles. Today’s test uses the latest Unity 5.5.0f3 release instead of 5.4.0f3 and also uses the latest source of FullSerializer, still at version 1.1.0. Here too LitJSON and Json.NET tied for second place and FullSerializer brought up the rear. I also tested how much garbage they created and found that, once again, Unity 5.4 created the least. LitJSON and Json.NET were more or less tied for second place and FullSerializer was by far the slowest. Last time I ran these benchmarks it was clear that Unity 5.4 was the fastest JSON library available.
#Json compare newtonsoft how to#
Learn how to use CSharp api Newtonsoft.Json.

Which is fastest now? Which creates the least garbage? Read on to find out! CSharp code examples for .Compare(, object, object).
#Json compare newtonsoft update#
PS: I used NUnit and FluentAssertions in my test method.Unity 5.5 has been out for about a month now and it’s time to update the benchmarks for JSON libraries. Made a non-recursive method which will remove twins - idea is to remove same elements from very similar JSONs, so that there will remain only different nodes in each object: public void RemoveTwins(ref BreadthFirst bf1, ref BreadthFirst bf2) " Įntity expectedObject = JsonConvert.DeserializeObject(jsonExpected) Įntity actualObject = JsonConvert.DeserializeObject(jsonActual) ĪctualObject.Should().BeEquivalentTo(expectedObject) quicktype generates types and helper code for reading JSON in C, Swift, JavaScript, Flow, Python, TypeScript, Go, Rust, Objective-C, Kotlin, C++ and more.
